Persephone Dawson
GAME AUDIO DESIGNER
About me
I am a composer of music for video games as well as a game audio designer, with my specialism being in advanced implementation of audio in the 3D space to create immersive soundscapes.
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My most recent project has been the creation of Into the Wild, an indie survival game which I created as the sole developer, audio designer and musical composer. The development of Into the Wild took over 1.5 years as part of my masters degree, with the game releasing for free on Steam in August 2024.
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Prior to my work on Into the Wild my journey as a game audio designer has mostly taken the form of various projects where I have been creating short indie games as a part of my studies for my diploma and bachelor of arts. Whilst mostly unreleased, programming, designing and crafting sounds for these games have given me the opportunity to hone my craft when it comes to creating and integrating audio assets, as well as understanding the fundamentals of game design.
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In addition to my solo experience, I have also worked part of development teams on student projects, where I created and implemented audio for game design students working on their bachelors projects.
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Outside of the video game industry I have been composing and producing music for the last 10 years, and since 2019 I have been releasing music onto Spotify and other major streaming platforms as an independent electronic artist. I have also DJ'd live at a variety of venues, both in the UK and in Berlin.

EDUCATION
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MA - Popular Music Practice (Production) - BIMM University Berlin (Graduated 2024)
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BA - Electronic Music Production - BIMM University Berlin (Graduated 2023)
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UAL Diploma - Music Technology and Production - Northampton College (Graduated 2020)
SKILLS
Advanced: Unity, Wwise, FMOD, C#, Ableton and Logic Pro
Proficient: Unreal Engine, Python, C++, Pro Tools, Blender and Max for Live
Contact
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